You return a dead creature you touch to life, provided that it has been dead no longer than 3 days. If the creature's soul is both willing and at liberty to rejoin the body, the creature returns to life with 1 hit point.
For a player to Raise the dead, they must be a necromancer of the Death Temple. Depending on their ranking in the Temple, they can resurrect certain creatures. The lower ranks can only resurrect non-sentient beings. Lower Priests (Level 5) can ressurect sentient beings and some humanoids, but they must roll a d20 and roll higher than 10 to successfully revive the humanoid without error. Head Priests (Level 10) can ressurect all being below, but instead of rolling higher than a 10, they only need to roll higher than a 5 on a d20.
This spell also neutralizes any poisons and cures both magical and nonmagical diseases that affected the creature at the time it died.
This spell closes all mortal wounds, but it doesn't restore missing body parts. If the creature is lacking body parts or organs integral for its survival--its head, for instance--the spell automatically fails.
Coming back from the dead is an ordeal. The target takes a −4 penalty to all attack rolls, saving throws, and ability checks. Every time the target finishes a long rest, the penalty is reduced by 1 until it disappears.
* - (The user needs a Death Temple Dagger that they created themselves. They also need to provide 3 ounces of mortal blood or 1 ounce of magical blood per creature they ressurect. )
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