Level
2nd
Casting Time
1 Hour Ritual
Range/Area
10 ft.
Components
V, S, M *
Duration
Instantaneous
School
Conjuration
Attack/Save
None
Damage/Effect
Summoning

You gain the service of a familiar, a spirit that takes form of a cat. Appearing in an unoccupied space within range, the familiar has the statistics of a cat, though it is a celestial, fey, or fiend (your choice) instead of a beast.

Your familiar acts independently of you, but it always obeys your commands. In combat, it rolls its own initiative and acts on its own turn. A familiar can't attack, but it can take other actions as normal.

When the familiar drops to 0 hit points, it disappears, leaving behind no physical form. It reappears after you cast this spell again.

While your familiar is within 100 feet of you, you can communicate with it telepathically. Additionally, as an action, you can see through your familiar's eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses that the familiar has. During this time, you are deaf and blind with regard to your own senses.

As an action, you can temporarily dismiss your familiar. It disappears into a pocket dimension where it awaits your summons. Alternatively, you can dismiss it forever. As an action while it is temporarily dismissed, you can cause it to reappear in any unoccupied space within 30 feet of you.

As an action you can dismiss your familiar forever and gain a lost 1st level spel slot. Your familiar has to be withing 5 feet of you to perform this action.

You can't have more than one familiar at a time. If you cast this spell while you already have a familiar, you instead cause it to adopt a new form. Choose one of the forms from the above list. Your familiar transforms into the chosen creature. This includes a familiar from the find familiar spell.

Finally, when you cast a spell with a range of touch, your familiar can deliver the spell as if it had cast the spell. Your familiar must be within 100 feet of you, and it must use its reaction to deliver the spell when you cast it. If the spell requires an attack roll, you use your attack modifier for the roll.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the familiars hit points increase with 1d4 for each spell slot level above 2nd. The level of spel slot you can regain by sacrificing your familiar also increases by one level for earch spell slot above 2nd.

* - (A dagger and 10 gp worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier)

Spell Tags: Summoning

Available For: Wizard (Legacy)

EchteBoter

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