You create two large wings made of small adamantine blades that resemble feathers. The wings grant you a fly speed of 60 feet. As an action, you can fire two bladed feathers at one or more creatures within 60 feet. Make a ranged spell attack for each of them. On a hit, a feather deals 1d12 piercing damage. The feathers are considered both magical and adamantine for the purposes of overcoming damage resistances and immunities.
In addition, as an action, you can choose to launch the wings’ feathers in a 60-foot cone of razor-sharp blades. Each creature within the cone must make a Dexterity saving throw. A creature takes 10d6 slashing damage on a failed save, and half as much damage on a successful one. After you use this attack, the spell ends. If you are flying when the spell ends, you begin to fall, unless you have other means of remaining airborne.
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