Level
8th
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S, M *
Duration
10 Minutes
School
Conjuration
Attack/Save
Ranged
Damage/Effect
Summoning

You conjure four masses of white and blue crystal shards, forming them into crystalline cores in unoccupied spaces that you can see within range.

The crystalline cores are friendly to you and your companions for the spell’s duration. In combat, they share your initiative count, but takes their turn immediately after yours. They obey verbal commands that you issue to it (no action required by you). If you don’t issue any, it defends itself but otherwise takes no action.

crystalline core

Armor Class your spell save DC

Hit Points 5 times your spellcaster level

Speed 0 ft., fly 30 ft. (hover)

STR
20 (+5)
DEX
9 (-1)
CON
20 (+5)
INT
3 (−4)
WIS
11 (+0)
CHA
1 (-5)

Damage Resistances acid, cold, fire, lightning, necrotic

Damage Immunities poison, psychic, radiant; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine

Condition Immunities blinded, charmed, deafened, exhaustion, frightened, incapacitated, paralyzed, petrified, poisoned, prone, stunned, unconscious

Senses darkvision 120 ft., passive Perception 10

Languages understands the languages you speak but can't speak

Death Throes. When the crystalline core is reduced to 0 hit points, it shatters.  Each creature within 5 feet of it takes 2d8 piercing damage.

Immutable Form. The crystalline core is immune to any spell or effect that would alter its form.

Magic Resistance. The crystalline core has advantage on saving throws against spells and other magical effects.

Actions

Arcane Pulse. Ranged Spell Attack: your spell attack modifier to hit, range 30 ft., one target. Hit: 3d10 force damage.

* - (an hourglass filled with diamond dust worth at least 500 gp)

Spell Tags: Summoning

Available For: Sorcerer (Legacy) Wizard (Legacy)

Nokki_Korroth

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