Level
3rd
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
1 Round
School
Conjuration
Attack/Save
CON Save
Damage/Effect
Cold

You teleport yourself to an unoccupied space you can see within range. Immediately after you disappear, a swirl of winter snow and ice kicks up in a 10-foot-radius sphere, centered on the space you left.  Each creature within the area must make a Constitution saving throw.  On a failed save, a creature takes 3d8 cold damage, or half as much on a success.  Until the start of your next turn, the area  is heavily obscured by snow and fog.

You can bring along objects as long as their weight doesn’t exceed what you can carry. You can also teleport one willing creature of your size or smaller who is carrying gear up to its carrying capacity. The creature must be within 5 feet of you when you cast this spell, and there must be an unoccupied space within 5 feet of your destination space for the creature to appear in; otherwise, the creature is left behind.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd.

Spell Tags: Teleportation Damage

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

Nokki_Korroth

Comments

Posts Quoted:
Reply
Clear All Quotes