Level
1st
Casting Time
1 Action
Range/Area
Self (20 ft. )
Components
V, S
Duration
Instantaneous
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Necrotic

A cloud of necrotic energy releases from your lungs and fills the air around you. Each creature (excluding the caster) within a 20-foot-radius sphere centered on you must make a Constitution saving throw. A target takes 1d10 + spell modifier necrotic damage on a failed save, or half as much damage on a successful one.

The cloud spreads around corners, and causes any nonmagical plant-life that isn't a creature to wither and die

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st.

Spell Tags: Damage

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Cleric (Legacy) - Death Domain Druid (Legacy) - Circle of Spores

GraveGard

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