Level
3rd
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
Concentration 1 Hour
School
Conjuration
Attack/Save
None
Damage/Effect

You call forth a 3 inch resin cube into your hand. As part of the same action, you make a ranged spell attack, throwing the cube at a target you can see within range. Upon impact, the small cube instantly transforms into a Gelatinous Cube. Any Large or smaller creature occupying the cubes space must make a saving throw against the Cube's Engulf feature. If you hit a specific creature with the attack, that creature rolls their saving throw at disadvantage. On a successful save, the creature will be pushed 5 feet in a random direction that is not up nor towards the direction of the caster. A creature that chooses not to be pushed suffers the effects of a failed saving throw.

The cube can hold only one large or up to 4 medium or smaller creatures inside it at a time. The Gelatinous Cube rolls initiative and has its own turns. it is under the Dungeon Master's and acts hostile towards everyone, attacking the nearest living creatures to it. The Gelatinous Cube disintegrates when it drops to 0 hit points or the spell ends.

At Higher Levels. When you cast this spell using a spell slot of 5th or higher, the spell no longer requires concentration, and the cube will not be hostile to you.

* - (a small creature encased in amber)

Available For: Wizard (Legacy) Warlock (Legacy) - The Great Old One (Legacy) Artificer (Legacy) - Alchemist (Legacy)

smashball24

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