Choose a creature or object that you can see which is adjacent to a surface within range, like a floor, wall, or ceiling. The surface need not be made of a single contiguous material, but it must be mostly made of earth, sand, stone, metal, crystal, or another suitable earthen or stone-like material, and it must be at least 6 inches deep for the spell to be cast.
You summon a solid spike out of the surface material to impale the target, which must make a Dexterity saving throw. On a failed saving throw, the target takes 3d10 nonmagical piercing damage, or half damage on a success. If the target is flat against the surface, such as a prone target being spiked from the ground, it is imperiled, giving it disadvantage on the saving throw and increasing the damage dealt from 3d10 to 3d12. The spike crumbles apart after the saving throw.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d10 or 1d12 if the target is imperiled for each slot level above 2nd.
* - (a flake of igneous rock)Previous Versions
Name | Date Modified | Views | Adds | Version | Actions |
---|---|---|---|---|---|
12/19/2020 2:03:08 PM
|
145
|
13
|
1.0
|
Coming Soon
|
Comments