Level
9th
Casting Time
1 Action
Range/Area
30 ft. ()
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
Ranged
Damage/Effect
Damage (...)

A searing bright beam of light shoots out from your palm 30ft. in the direction you are pointing. The beam is usually seen only from the corner of one's eye for everybody but the caster and lasts only a split second. Everything the beam touches is erased from reality, leaving only gaping holes where the beam hit.

Make a ranged spell attack, every creature hit by this spell suffers 20d10 radiant or necrotic damage. If a creature dies as a result of being hit by this spell, it is erased from reality and everything it has done it's last turn is undone (objects move back, damage is healed etc.). 

Objects hit by the spell disappear where the spell hits as if it hadn't existed for a turn. Anything caused by the object last turn is undone (e.g. destroying the head of an axe will undo damage done with it last turn).  

While casting the spell you can choose to sacrifice up to 3 5th or higher lever spell slots. For each additional spell slot used this way, the spell undoes one more turn.

Note: Be kind to your DM, if you know in advance you are going to use this spell, write down the actions that could be undone as a result of it while they are happening.

Spell Tags: Damage Dunamancy

Available For: Cleric (Legacy) Wizard (Legacy)

Lazy_Colossus

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