Level
Cantrip
Casting Time
1 Action
Range/Area
90 ft.
Components
V, S, M *
Duration
1 Hour
School
Conjuration
Attack/Save
None
Damage/Effect
Summoning
You call forth your familiar, a Pseudodragon that is your loyal companion.
Pseudodragon
tiny dragon, neutral good
Armor Class 13
Hit Points 7 (2d4+2)
Speed 15 ft., fly 60 ft.
STR
6 (-2)
DEX
15 (+2)
CON
13 (+1)
INT
10 (+0)
WIS
12 (+1)
CHA
10 (+0)
- Skills Perception +3, Stealth +4
- Senses Blindsight 10 Ft., Darkvision 60 Ft., passive Perception 13
- Languages Understands Common And Draconic But Can't Speak
- Keen Senses. The pseudodragon has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.
- Magic Resistance. The pseudodragon has advantage on saving throws against spells and other magical effects.
- Limited Telepathy. The pseudodragon can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 ft. of it that can understand a language.
Actions
- Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1d4 + 2) piercing damage.
- Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: (1d4 + 2) piercing damage. The target must succeed on a dc 11 constitution saving throw or become poisoned for 1 hour If the saving throw fails by 5 or more, the target falls unconscious for the same duration, or until it takes damage or another creature uses an action to shake it awake
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