Level
3rd
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Concentration 10 Minutes
School
Enchantment
Attack/Save
None
Damage/Effect

You direct magical energy at a creature within range. The target must succeed on a constitution saving throw, with creatures above half their max hp rolling with advantage.

On a failed save, the target becomes a magical focus. On your turn, you can sacrifice half your movement to force the affected creature to move a distance equal to half its max speed. While you can't force it to use weapon or melee attacks (with the exception of melee spell attacks), you can cast your own spells through the creature. Range works as if you were standing in the creature's position; for example, if you were to cast a spell with a range of 60ft using a creature focus 60ft away from you, you would be able to hit a target 120ft away. 

Affected creatures can still move and attack on their turn normally and can roll another Constitution saving throw at the end of each of its turns.

Available For: Sorcerer (Legacy)

EurwenAlastor

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