You transform the corpse of a skilled warrior into an undead monster under your command. The corpse in question must be that of a humanoid with at least Three Character Levels or Hit Dice and no more Hit Dice than your own, killed within the last ten days. The body must be substantially whole, although any injury short of dismemberment does not interfere with the spell.
Upon completion of the spell, the subject corpse reanimates as a dread warrior under your command. The creature serves loyally and obeys your orders to the best of its ability. Upon the caster's death, the dread warrior becomes a free-willed undead creature.
Dread Warriors are enhanced undead and as former fighters they retain their desire to fight and are both strong and skilled. Dread warriors are armed with whatever weapons they carried in life.
A dread warrior uses all the base creature's statistics and special abilities except as noted here.
Size and type: The creature's type changes to Undead. Size is unchanged.
Hit Dice: All current and future Hit Dice become d12s.
Armor Class: Same as the base creature with the appropriate armor type.
Abilities: Change from the base creature as follows: Str +4, Con +2, Int -6 (minimum 3), Cha -4 (minimum 3).
Skills: Same as the base creature.
Feats: Same as the base creature, except that the dread warrior cannot use any feats for which it no longer qualifies.
Challenge Rating: Same as base creature.
Alignment: Changes to Neutral Evil.
Resistances: Resistance to Necrotic damage. Resistance to Bludgeoning, Piercing and Slashing from Non-magical Attacks.
Immunities: Immune to charm, exhaustion, poison, sleep, and disease.
* - (A drop of Blood, a piece of Flesh and a pinch of Bone Dust. )
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