Take control is a spell used to take control over another creatures' spell. The player has 3 options when they take over a target spell: 1. counter it. 2. attack target creature with it. (If the adventurer decided to attack a target creature with another creatures spell, it would do significantly less damage, the amount of damage is for the DM to decide). The third option can only be done at 5th level. 3. Consume the spell. At 5th level the adventurer may choose to consume the spells energy to gain temporary power. The adventurer can choose between 3 options. a) Gain temporary hit points. The DM will decide how many. b) Gain temporary strength, constitution, charisma, dexterity, wisdom or intelligence. c) Gain temporary spells. The DM will decide how many and which spells to give the player
Level
3rd
Casting Time
3 Actions
Range/Area
5 ft.
Components
None
Duration
Instantaneous 3 s
School
Enchantment
Attack/Save
None
Damage/Effect
Comments