Level
4th
Casting Time
1 Action
Range/Area
60 ft.
Components
V
Duration
Concentration 10 Minutes
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Charmed

You whisper forth a phrase, melody, or sound to a target within range forcing them to make a Wisdom saving throw. On a failure, the target begins to repeat the sound you whispered, grooving to it as if from a catchy song for the duration. Creatures that can't be charmed are immune to the spell.

While under its effects, the target cannot use reactions, has disadvantage on attack rolls, and has disadvantage on Dexterity (Stealth) checks as they are distracted by the sound you created for the duration. In addition, any creature that ends their turn within 10 feet of the target that can hear them grooving must also make a Wisdom saving throw, succumbing to the spell's effect for the remaining duration. If a creature goes unconscious while under the effects of the spell, the spell ends on them.

Spell Tags: Charmed

Available For: Bard (Legacy) Wizard (Legacy) Cleric (Legacy) - Trickery Domain (Legacy)

Dajukester

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