Level
2nd
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
Concentration 1 Minute
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Paralyzed

Choose a humanoid or undead that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

If the target is a spirit or capable of becoming incorporeal, it materializes and cannot move through creatures or objects while under the effect of this spell. It also loses any resistances to bludgeoning, piercing, or slashing from nonmagical attacks.

If the target is indebted to you via a valid written contract, it has disadvantage on saving throws against this spell. 

* - (1 gold coin)

Spell Tags: Control

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy)

IceTrike

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