Level
Cantrip
Casting Time
1 Special
Range/Area
15 ft.
Components
S, M *
Duration
Instantaneous
School
Conjuration
Attack/Save
Ranged
Damage/Effect
Force

This simple cantrip was created accidentally by a mage who was trying to find a cheaper more effective way to teleport a short distance without the need of expending any magical energy. (a spell slot) The mage unfortunately succeeded in his attempt to create the spell, though he was never heard from again... Only after his apprentice found his notes in his quite empty laboratory did the spell come to common knowledge, it was believed that he accidentally teleported himself into a different plane of existence, possibly the Elemental Plane of Fire. 

You may teleport up to 15 feet in any direction during combat. But must be attempting to make a melee attack when doing so, or the spell has a chance to fail resulting in the spell backfiring (see table below) Make a ranged spell attack against a target creature. On a hit you teleport to the creature and deal 1d12 Force Damage on top of your melee combat damage. On a miss you teleport to the creature and take 1d12 Force Damage instead, and must roll once on the Spell Mishap Table listed below.

At Higher Levels. When you cast this spell using a spell slot of 1st level or higher the amount of force damage you deal/ take increases by 1d12 for each spell slot above 1st.

d100 Spell Mishap
01–20 The spell causes you to become paralyzed for 1 minute. (Add an additional minute for each level of spell slot above 1st. Ie: a 9th level slot would last 10 minutes)
21–32 The spell turns you into a wooden figurine of yourself 1 foot tall for 1d4 hours. When you change back you have no recollection of the time lost this way. 
33–44 You teleport into the Seelie Court of the Feywild. 
45–56 You teleport into the Unseelie Court of the Feywild.
57–68 You teleport into the Valley of Barovia in the Shadowfell.
69-70 You teleport into the space of the target, you and the target take 10d10 Force Damage and are blasted 10 feet apart.
71–82 You teleport 627 feet below the surface of the Sea of Worlds on the Elemental Plane of Water. (You teleport an additional 39 feet deeper for each spell slot above 1st. 666 ft/ 2nd, 705 ft/3rd, 744 ft/4th, 783 ft/5th, 822 ft/6th, 861 ft/7th, 900 ft/8th, 939 ft/9th. [978 ft/10th, 1,017 ft/11th, 1,056 ft/12th, 1,095 ft/13th, 1,134 ft/14th, 1,173 ft/15th.] For 10th-15th level spell slots refer to Epic Boons)
83–94 You teleport into an empty stockade in the City of Brass on the Elemental Plane of Fire.
95–99 You teleport into the Grand Caliph's private bed chamber in the City of Ice and Steel on the Elemental Plane of Fire. (If a 3rd level or higher spell slot was used to cast this spell The Caliph is present, if a 6th level spell slot or higher was used He is NOT amused)
100 You teleport to the nearest entrance on your plane to the City of Doors, it is unlocked and open allowing you to view the Realm of Sigil, City of Doors. (If a spell slot of 8th level or higher was used a plain key appears in your hand that corresponds to the door.)

 

* - (a sliver of silver worth at least 5 CP, which the spell consumes)

Spell Tags: Teleportation Damage Movement Utility Environment Combat

Available For: Bard (Legacy) Warlock (Legacy) Wizard (Legacy) Druid (Legacy) - Circle of the Moon (Legacy) Paladin (Legacy) - Oath of the Ancients (Legacy) Ranger (Legacy) - Horizon Walker Sorcerer (Legacy) - Wild Magic (Legacy)

Moeraki014

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