Level
2nd
Casting Time
10 Minutes
Range/Area
Touch
Components
V, S, M *
Duration
1 Day
School
Conjuration
Attack/Save
None
Damage/Effect
Buff (...)

You create a single magic tattoo on the target's body. You determine the exact type of tattoo, though the selection of possible tattoos is limited by the slot level you use when casting this spell. You must have proficiency with painter's supplies. 

You can inscribe the following tattoos if you succeed on a DC 10 Intelligence (painter's supplies) check.:

  • The target gains proficiency with one type of saving throws (Strength, Dextertity, Constitution, Intelligence or Charisma)
  • The target gains a +1 bonus on attack rolls
  • The target gains a +1 bonuts to AC.

A single creature can have only three magic tattoos at a time. Once a creature has three magic tattoos operating, any additional magic tattoos fail.

Casting at Higher Levels: When you cast this spell using a spellslot of 4th level or higher, you may inscribe the basic tattoos or if you succeed on a DC 15 Intelligence (painter's tools) check, you can inscribe the following tattoos:

  • The target gains advantage on saving throws against magic
  • The target gains advantage on attack rolls
  • The target may restore one spell slot of 3rd level or lower. It must then finish a long rest before it can use this feature again.

When you cast this spell using a spellslot of 7th level or higher, you may inscribe all the tattoos described above, or, if you succeed on a DC 20 Intelligence (painter's tools) check, you can inscribe the following tattoos:

  • The target gains resistance to all damage against magic.
  • One of the target's ability scores increases by 2, to a maximum of 24.
  • The target's spell save DC and spell attack modifier increase by +1.

 

* - (tattoo inks in appropriate color)

Spell Tags: Creation Buff

Available For: Sorcerer (Legacy) Wizard (Legacy)

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