Level
3rd
Casting Time
1 Action
Range/Area
60 ft. (15 ft. *)
Components
V, S, M *
Duration
Concentration 1 Minute
School
Transmutation
Attack/Save
STR Save
Damage/Effect
Combat (...)

You create an overwhelming gravitational singularity at a point within range. When you cast this spell, any creature within 15 feet of the point must make a Strength saving throw. Creatures that fail their saving throw are moved to the closest available space adjacent to the singularity and take 2d8 bludgeoning damage, and an additional 1d8 bludgeoning damage for each other creature that failed the saving throw, up to a maximum of 6d8 bludgeoning damage. Creatures make their saving throw with disadvantage if they are between the center of the area and another creature that fails their saving throw.

Until the spell ends, moving away from the singularity while within 15 feet of it costs an extra foot of movement for each foot moved. Any creature that ends their turn within 15 feet of the singularity must repeat the Strength saving throw, being pulled back to the center and taking 1d8 bludgeoning damage on a failure.

 

* - (a black bead and a drop of blood)

Spell Tags: Damage Control Movement Combat Dunamancy

Available For: Sorcerer (Legacy) Wizard (Legacy) Warlock (Legacy) - The Great Old One (Legacy) Ranger (Legacy) - Horizon Walker Wizard (Legacy) - Graviturgy Magic

GalwardtheGreat

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