Level
2nd
Casting Time
1 Action
Range/Area
90 ft.
Components
V, M *
Duration
1 Round
School
Enchantment
Attack/Save
CHA Save
Damage/Effect
Choose a target that can hear you within range. The target must be abel to understand you and must have an intelligence of 8 or higher. You tell a very bad pun. Your targets mind crumbles and it overthinks its life decisions. The target must succeed on a Charisma saving throw or be paralyzed until the end of your next turn.
At higher levels: Each two spell slots above second, the duration extends for one round. 4th lvl 2 Rounds 6th lvl 3 Rounds 8th lvl 4 Rounds.
* - (Ben's Book of Bad Jokes)
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