Level
1st
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S *
Duration
1 Minute
School
Enchantment
Attack/Save
None
Damage/Effect
Unconscious

This spell sends one creature into a magical slumber full of numnums and happy times.

Choose one target with 60 feet and Roll 5d8; if the number rolled is higher than the target's current HP, the spell succeeds. Creatures affected by this spell fall unconscious until either the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. 

* - (a pinch of fine sand, rose petals, or a cricket)

Spell Tags: Control

Available For: Wizard (Legacy)

cleej112

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