Level
4th
Casting Time
1 Action
Range/Area
Self
(10 ft. )
Components
V
Duration
Concentration
1 Minute
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Combat (...)
The energies corrupting you form a shroud of menace, intimidating your foes. Until the spell ends, the aura moves with you, centered on you. Any hostile creature who targets you or one of your allies in the aura with an attack or harmful spell must first make a Wisdom saving throw. On a failed save, the creature must choose a new target outside of the aura or lose the attack or spell.
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