Level
3rd
Casting Time
1 Action
Range/Area
30 ft.
Components
S, M *
Duration
Concentration
10 Minutes
School
Transmutation
Attack/Save
None
Damage/Effect
Combat (...)
(Technomancy) Choose a manufactured weapon that you can see in range. The weapon becomes cursed and gains the following properties.
- Attacks made with this weapon score a critical miss on a roll of 1 or 2.
- The damage die of this weapon decreases by one size. If the weapon has multiple damage dice, all the dice are decreased. (d4 damage die cannot be decreased)
- If the weapon has charges, you can use your action each turn for the duration, to expend 1 of the charges.
A remove curse spell cast on the weapon or on a creature wielding the weapon ends the spell.
* - (a broken blade or arrow)
Comments