Level
3rd
Casting Time
1 Action
Range/Area
Self
20 ft.
Components
V, S, M *
Duration
Concentration
1 Minute
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Necrotic
Flesh begins to slowly deteriorate underneath your dark influence, which grows in power from those weakened by it. The caster creates a 20 ft. radius sphere centered on themselves, and creatures other the caster must make a Constitution saving throw, or take 4d4 necrotic damage and be weakened. Any creature must also make a saving throw when it moves into the area of effect for the first time on a turn or ends its turn there. This damage increases by 2d4 for every failed saving throw made during concentration.
Undead are immune to this spell.
* - (A handful of dirt, a chunk of obsidian, and a vial of Unholy Water worth at least 100 gp.)
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