Level
Cantrip
Casting Time
1 Action
Range/Area
10 ft.
Components
None
Duration
Instantaneous
School
Evocation
Attack/Save
None
Damage/Effect

You cast a 10 foot cone of elemental damage against creatures. When you cast this spell you decide which type of damage it deals. If it deals Acid, Poison, or Cold damage then the targets must succeed on a Constitution saving throw (against your spell save DC) or take 1d6 of the specified damage and cannot take reactions until the start of their next turn. If the the damage type that is dealt is Fire or Lightning, then the targets must succeed on a Dexterity saving throw (against your spell save DC) or take 1d6 of the specified damage and cannot take reactions until the start of their next turn.
You chose between fire, cold, lightning, acid, or poison damage

At Higher Levels. This spell's damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6)

Available For: Wizard (Legacy)

FeezyLongcock

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