Level
7th
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S
Duration
Until Dispelled
School
Conjuration
Attack/Save
Melee
Damage/Effect
Melee Attacks (...)

You call forth an elemental servant. Choose a damage type between acid, cold, fire, poison, or lightning. An elemental in your likeness of that type appears in an unoccupied space within range. The elemental has the same weapons, armor, and statistics you have when you first cast this spell, except having a quarter of your maximum Hit Points as its own maximum Hit Points, and it disappears when it drops to 0 hit points or when you dispell it as an action. The elemental cannot cast spells or hold items other than weapons.

The elemental is friendly to you and your companions for the duration. Roll initiative for the elemental, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you). If you don't issue any commands to the elemental, it defends itself from hostile creatures but otherwise takes no actions.

Whenever the elemental deals melee damage to a creature with a weapon or unarmed strike, that creature takes 2d10 damage of the same type you chose for the elemental.

If a Dragonborn or a Sorcerer that has Draconic Bloodline summons an elemental with same damage type as their Draconic Ancestry or Dragon Ancestor, then that elemental deals an additional 1d10 damage of that type.

At Higher Levels. When you cast this spell using a spell slot of 8th level or higher, you create another elemental within 5 feet of the first one and the damage increases by 1d10 for each spell slot above 7th.

Spell Tags: Summoning Damage

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

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