Level
Cantrip
Casting Time
1 Action
Range/Area
Self
Components
V, S
Duration
Concentration 1 Minute
School
Divination
Attack/Save
None
Damage/Effect

Once before this spell ends, you can roll a die and
add it to one ability check of your choice. You must
roll this die before making the ability check.
If you do not already add your proficiency bonus
to this ability check, the die rolled is a d4. If you are
adding your proficiency bonus to the ability check, or
if you are rolling an initiative check, you roll a
different die depending on your proficiency bonus,
as follows:

Proficiency Bonus                                 Adept Skill Die Rolled

           +2                                                             1d4

           +3                                                             1d6

           +4                                                            1d8

           +5                                                            1d10

           +6                                                            1d12

When you use the die, this spell ends. For the
duration of this spell, you do not benefit from any
bonuses to your ability checks provided by other
spells.                                             

Available For: Wizard (Legacy) - School of Divination (Legacy)

seboland71

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