A wave of yellow light flashes from your hands, then condenses to darken the spell components.
The caster chooses the trigger for the Delayed Blast: 1) a set time up to 24 hours after casting or 2) whenever the brick is moved.
When the spell triggers the brick blossoms with a low roar into an explosion of elemental smoke (earth and air) that spreads around corners. Each creature in a 20-foot-radius sphere centered on the brick must make a Dexterity saving throw. A creature takes bludgeoning damage equal to the total accumulated damage on a failed save, or half as much damage on a successful one. The material components are consumed in the explosion.
Those who fail a DEX save against the Delayed Blast must make a CON save vs DC 12 or will be deafened for 1 minute after the blast
The spell's base damage is 8d6.
If a Movement Triggered Delayed Blast brick is identified, the locator can make a Dexterity saving throw and on a successful save, the locator can throw the brick up to 40 feet before it erupts in an explosion.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the base damage increases by 1d6 for each slot level above 5th.
* - (a brick of bat guano, sulfur, charcoal and saltpeter)
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