Level
2nd
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
Instantaneous
School
Necromancy
Attack/Save
DEX Save
Damage/Effect
Necrotic (...)

You conjure a lance made from blood forming a line 60 feet long and 5 feet wide out from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A a creature takes 3d10 damage on a failed save, or half as much damage on a successful one. You can either use your own blood or that of a willing creature. When using your own blood, you take 1d10 necrotic damage to conjure the lance. If there is a corpse or a willing creature within 5 feet of you, the damage can be transferred to them instead (corpses won't take damage).

At Higher Levels. When you cast this spell using a spell slot using a spell slot of 3rd level or higher, the damage increases by 1d10 for each slot above 2nd. The damage you take increases by 1d10 for every 2 spell slots above 2nd (2d10 at 4th, 3d10 at 6th, 4d10 at 8th).

* - (A wooden stake)

Previous Versions

Name Date Modified Views Adds Version Actions
8/9/2020 10:53:06 PM
7
0
1
Coming Soon
8/9/2020 11:11:43 PM
8
2
--
Coming Soon

Spell Tags: Damage

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

jessicalynnparsons

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