You weave arcane energy to produce a magical creature to help you battle your foes.
You summon a monstrosity of challenge rating 1 or lower, with an intelligence score of 6 or lower, which appears in an unoccupied space that you can see within range. The monstrosity disappears when it drops to 0 hit points or when the spell ends.
The monstrosity is friendly to you and your companions for the duration. Roll initiative for the monstrosity, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you). If you don't issue any commands to the monstrosity, it defends itself from hostile creatures but otherwise takes no actions.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the challenge rating increases by 1 for each slot level above 3rd.
Sample Monstrosities
| CR | Creature Name |
|---|---|
| 1/2 | Cockatrice, Darkmantle, Hippocamp |
| 1 | Hippogriff, Death Dog, Category 1 Krasis |
| 2 | Ankheg, Grick, Griffon, Mimic |
| 3 | Owlbear, Phase Spider |
| 5 | Bulette, Young Remorhaz |
* - (a tiny beast or animal parts, which is transformed into the monstrosity.)
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