The forests of the Thunder Coast have been overrun with orc and goblin kind, enslaving the human and elven inhabitants. The ranger Arbornel desperately calls out to the spirits of the woodlands for aid against the hoard. Dre'a, dryad of beauty and wisdom, steps forth from the emerald shadows and touches a large oak tree. Her whispers to the tree sound as the wind through the leaves as new branches slowly emerge. Dre'a delicately plucks the arrows from the tree, and gives them as a gift to replenish Arbornel's quiver. Soon, a hobgoblin patrol is found riddled and fallen, their corpses fertilizing the forest floor. From each body a new sapling has begun to emerge.
When you touch a living tree, sprinkle water upon its roots, and call to the spirits of the wood using this spell, a weapon or bundle of ammunition of your choice sprouts within reach. The weapon is crafted from materials in and around the tree. Stones are drawn up from the roots below, vines and leaves come from the boughs above. Thorns and leaves harden to spikes and edges, and wooden shafts mold into hafts and handles. The weapon is imbued with nature's power and is touched by the spirit of the forest.
A simple weapon, martial weapon, or bundle of 2d6 pieces of ammunition, may be created using this spell cast on a tree of size large or larger. The weapon or ammunition functions equivalently to the same weapon made from more standard materials, and is considered magical for the sake of overcoming resistances. Resources from the forest are limited such that you cannot cast this spell more than three times within the same 7 days, causing subsequent spell-castings to fail. At the end of the duration, the weapon or ammunition becomes non-magical and brittle, breaking apart after being used to make a single attack. The ground upon which the pieces fall becomes fertile and likely to sprout a seedling similar to the tree from which the weapon was grown.
This spell may also be cast to rejuvenate a weapon or bundle of ammunition previously created with this spell without requiring the living tree as a material component. Such an item is again considered magical and non-brittle, being rejuvenated with nature's energy for another 7 days. Casting this spell on the same weapon or bundle of ammunition every week for a year makes the item permanently magical, without need of further rejuvenation to avoid becoming brittle. Items created by this spell cast by a dryad are permanent items if she chooses.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, one additional weapon or bundle of ammunition is created or rejuvenated for each slot level above 2nd.
* - (a drop water, and a living tree sized large or larger)
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