The caster stretches out the hand and thinks of a creature within a 30ft radius. If the creature has 5 or less hp, the target dies. If it has 6-10 hp the targets health is halved (the spell favors the caster so 7 hp goes to 3 hp). if the target has 11 or more hp the target takes 1D12 damage. If the target is a higher level the spell has no effect. In the case of the targets death, the targets soul is trapped in the caster or an item that has had "command death" cast upon it. If the caster has more that 5 souls trapped within them, they must make a dc15 constitution or wisdom check (player's choice). If it fails the PC goes insane, this means that every attack and spell has disadvantage, spells have a chance for wild magic, and every three rounds of combat the dm controls the PC.
Level
1st
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S
Duration
Instantaneous
School
Necromancy
Attack/Save
None
Damage/Effect
Comments