Level
1st
Casting Time
1 Action Ritual
Range/Area
10 ft.
Components
V, S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
None
Damage/Effect

You bind a lost soul to a skull, creating a floating skull that serves you. The floating skull appears in an unoccupied space within range.

The skull acts independently of you, but it always obeys your commands. In combat, it rolls its own initiative and acts on its own turn.

While the skull is within 100 feet of you, you can communicate with it telepathically. It deals 1d6 necrotic damage when attacking and can deal 2d6 extra necrotic damage to the target, however, this destroys the familiar.

The skull has the same hit points as the caster who summoned it halved. when the skull drops to 0 it is destroyed and turns into a pile of dust, and nothing short of the wish spell can bring the soul bound to the skull back to life. It's AC is 10 and fails all saving rolls instantly. It has a fly speed of 30 feet.

You can have up to three floating skulls bound to you with this spell. If you create another floating skull after that with this spell, a skull chosen by the DM is destroyed and turns into a pile of dust.

At Higher Levels. When you cast this spell using certain higher-level spell slots, you can create more floating skulls at the same time; two floating skulls with a 3rd-level slot and three floating skulls with a 5th-level slot. You must prepare separate material components for each skull created this way.

* - (skull, 10gp of pearl dust)

Available For: Wizard (Legacy) - School of Necromancy (Legacy)

Ephydoodle

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