Level
6th
Casting Time
1 Action
Range/Area
120 ft. (30 ft. *)
Components
V, S, M *
Duration
1 Minute
School
Evocation
Attack/Save
INT Save
Damage/Effect
Psychic

You brandish a ruby and it begins to glow a deep red.  Choose a point within range, a small red bead appears at that point, and red vines project from this bead into each head of a creature within the 30 ft sphere.  A creature must make a separate save for each head which has a vine implanted.  Every creature with an intelligence score greater than 5 within 30 ft must make an Intelligence save against your spell save DC, for each head affected, taking 6d8 (plus spellcasting modifier) psychic damage on a failed save and half that on a successful one.  This save must be repeated every round that the head remains within 30 ft of the bead.  

A creature who's head fails the save receives a sensory overload; there movement speed is reduced by 20 ft, and flying speed is reduced to 0 ft (any flying creature affected slowly falls to the ground); any affected heads are blinded, deafened, and incapacitated for 1 minute or until a successful intelligence save.  A creature retakes the required save at the end of each turn.

the damage is increased by 2d8 for every level above 6th

* - (1 ruby worth 5000 gp)

Spell Tags: Damage Debuff

Available For: Wizard (Legacy)

MisterDeath

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