You brandish a ruby and it begins to glow a deep red. Choose a point within range, a small red bead appears at that point, and red vines project from this bead into each head of a creature within the 30 ft sphere. A creature must make a separate save for each head which has a vine implanted. Every creature with an intelligence score greater than 5 within 30 ft must make an Intelligence save against your spell save DC, for each head affected, taking 6d8 (plus spellcasting modifier) psychic damage on a failed save and half that on a successful one. This save must be repeated every round that the head remains within 30 ft of the bead.
A creature who's head fails the save receives a sensory overload; there movement speed is reduced by 20 ft, and flying speed is reduced to 0 ft (any flying creature affected slowly falls to the ground); any affected heads are blinded, deafened, and incapacitated for 1 minute or until a successful intelligence save. A creature retakes the required save at the end of each turn.
the damage is increased by 2d8 for every level above 6th
* - (1 ruby worth 5000 gp)
Comments