Level
3rd
Casting Time
1 Action Ritual
Range/Area
Sight
Components
V, S, M *
Duration
Instantaneous
School
Conjuration
Attack/Save
None
Damage/Effect
Teleportation

You tie your hand in golden thread and draw deep on the weave of magic to bore a tunnel between you and a location within sight. The thread acts as a focus for the backlash of this wound to reality, and is consumed in the process

You teleport yourself from your current location to any other spot within sight. You arrive at exactly the spot desired. It can only be a place you can see or one you can visualise with precision.

You can bring along objects as long as their weight doesn't exceed what you can carry. You can also bring up to 2 other willing creatures of your size or smaller who are carrying gear up to their carrying capacity. The creatures must be within 5 feet of you when you cast this spell.

If a creature is unwilling, you can force them to make a Wisdom saving throw against your spell save DC. On a success, the creature isn't teleported and remains in their space. On a failure, the creature is teleported with you and takes an additional 2d4 force damage for resisting.

When arriving at the location in question, you and any creature traveling with you each take 3d4 force damage. You also make an Intelligence saving throw, DC 12. On a failure, you suddenly can’t remember the incantation required to cast the spell until you complete a long or short rest.

_________________________

At Higher Levels: When you cast this spell at a higher level you risk additional damage for each additional creature that you try to teleport. If you cast this spell at 4th level, you can take a third creature but suffer an additional 2d4 force damage at arrival. Each additional level adds an extra 2d4 force damage.

* - (a golden thread long enough to wrap around the wrists of each creature you take. The thread must be worth a minimum of 5gp, an additional 5gp worth of thread per creature you are taking with you.)

Spell Tags: Teleportation

Available For: Bard (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Cleric (Legacy) - Trickery Domain (Legacy) Ranger (Legacy) - Horizon Walker Fighter (Legacy) - Eldritch Knight (Legacy) Artificer (Legacy) - Artillerist (Legacy)

GayLord42Ox

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