Your touch imbues a creature with a curse that causes them to emanate a preternatural aura of fear. Make a melee spell attack against one creature. On a hit, you curse that creature for the duration, causing all other creatures to watch it experience a horrific death or betrayal for the duration of the spell.
Whenever any other creatures gets within 15ft of the cursed creature, they must make an Intelligence saving throw against your spell save DC to see through the illusion. On a failure, they become frightened of that creature until the start of their next turn. While frightened in this way, a creature grants advantage on attack rolls and cannot use the Disengage action and if it ends its turn within 15ft of a cursed creature, it takes 1d6 psychic damage. If a creature succeeds on this saving throw three times, it no longer needs to make the saving throw and becomes immune to this spell's effects for 24 hours.
The creature you cursed can shrug off this effect. As an action on each of their turns, they can suppress the Illusion and make a Charisma saving throw. When they take this action, they do not inspire fear until the start of their next turn and if they succeed on the saving throw, the spell ends. If they fail this saving throw three times, the spell becomes permanent up to the duration, no longer requiring your concentration, and they can no longer suppress the horrific illusion.
A creature can voluntarily be hit by the spell attack you make with this spell.
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