Level
4th
Casting Time
1 Action
Range/Area
Self
Components
V, S
Duration
Concentration 3 Minutes
School
Illusion
Attack/Save
None
Damage/Effect
Deception (...)

As an action, you create a perfect illusion of yourself that lasts for 3 minutes, or until you lose your concentration. The illusion looks like your perfect copy in every way, and can speak and make noise, but has no smell and any creature that makes a successful attack against the illusion (using your AC) realizes it is fake. The illusion appears in an unoccupied space that you can see within 30 feet of you. As a bonus action on your turn, you can move the illusion up to 30 feet to a space you can see, but it must remain within 120 feet of you.

For the duration, you can cast spells as though you were in the illusion’s space, but you must use your own senses. Additionally, when both you and your illusion are within 5 feet of a creature that can see the illusion, you have advantage on attack rolls against that creature, given how distracting the illusion is to the target.

At any time before the spells duration ends the caster can choose to end the spell early. If they decide to do this, they have the option of swapping places with their doppleganger.

Spell Tags: Deception Warding

Available For: Bard (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Cleric (Legacy) - Light Domain (Legacy)

Findarin

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