A mass of barbed, freezing chains burst forth from the ground in a 20 ft radius emanating from a spot you can see within 60 ft. All creatures of any size except tiny sized creatures must succeed a Strength Saving Throw against your spell DC.
On a failed save, the creature(s) take 4d4 piercing damage plus 2d10 cold damage and are restrained until the spell ends. A creature can use its action to attempt to make the saving throw again to end the effect on themselves.
On a successful saving throw, the creature(s) take half the piercing and cold damage and are not restrained.
At higher levels: If you cast this spell using a spell slot of 6th of higher, increase the cold damage by an additional 2d10 for each spell slot above 5th.
* - (an iron chain link)
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