You reach out with your mind and grasp a target within range, the target then makes a STR save or is restrained. You then end your turn, and once the tragets turn comes up you fling them in any direction you choose, up to 30 feet.
The target cannot be a size larger than you or else the spell fails. If the target can fly they must travel the full length of the spell until they can reorient themselves.
You can fling the target into another creature, that creature must make a DEX save, on a success they take no damage, but on a fail they are knocked prone and take the same damage the target takes. The target will take 4d10 Bludgeoning damage wither they hit another creature or the wall, ground, etc. If you flung the creature into the air and they don't hit any thing they will only take fall damage upon returning to ground. The target takes full damage whether they travel the full 30 ft or not.
this spells fling length and damage increase by 10ft and 1d10 damage per spell level over 3rd
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