Level
4th
Casting Time
10 Minutes Ritual
Range/Area
60 ft. ()
Components
V, S, M *
Duration
Until Dispelled or Triggered 5 Hours
School
Necromancy
Attack/Save
DEX Save
Damage/Effect
Necrotic

When you cast this spell, you target an undead under your control within 60 feet the target is imbued with a volatile magical energy for the duration (equal to your INT modifier).  Choose one of the following effects when casting the spell: (Only one creature can be imbued at a time) 

Manual Detonation:

At any point within the spells duration you can use a bonus action to activate the magical energies causing the creature it was cast upon to explode each creature in a 10ft radius must make a Constitution Saving throw.  A target takes 4D6 necrotic damage on a failed save and half as much on a success.

Triggered Detonation 

When casting the spell you set a trigger which if it occurs activates the explosion.  The trigger must be a set of instructions the undead is able to execute.

Examples include: "When the undead grapples another creature."  "When a certain number of creatures get within the blast radius."  "Someone attacks the undead."

 

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 2d6 for every 2 levels above 4th.  Alternatively can add 5 ft to the radius for every 2 levels above 4th.  Can also detonate 1 additional target for every 2 levels above 4th. 

* - (A Medium or smaller undead under the control of the caster, which the spell consumes. (If detonated) )

Spell Tags: Damage Control Warding

Available For: Wizard (Legacy)

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