You shout or whisper a blessing for any ally within range that you can see that is about to take damage. The damage can be from any source, attack, spell, falling etc. For this spell to affect the chosen creatures, they must have 10 or less hit points, not inclusive of other temporary hit points granted by any other effect. These hit points are consumed first before your standard hit points.
When you use your reaction to cast this spell, you grant any number of allies in range an amount of temporary hit points equal to 1d6 + your Spell Casting Modifier (1d6 + 1 minimum) that last for a total of three rounds. The hit points vanish regardless of whether they have been consumed or not and this spell does not increase your maximum hit points. You cannot recover the temporary hit points in any way once they've been used to absorb damage from any source.
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At Higher Levels; When you cast this spell using a 3rd level spell slot. it increases the movement speed of the chosen creatures by 10. At 4th level, it grants the chosen creatures immunity to the fear/frightened condition. At 5th level, it increases the chosen creatures' AC by +1. This is the level cap for this spell. If you cast this spell using a 6th or higher level slot, it grants all the aforementioned abilities/buffs but there is no additional effect.
* - Bolster Allies - Casting Time: 1 Reaction, which you take when an ally is about to take damage and has 10 or less Hit Points
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