you attempt to clone and create a doppelganger of a creature you can see within range, the creature you are attempting to clone must have a challenge rating of 15 or lower.
the creature you are attempting to clone must make a wisdom saving throw, on a fail you successfully create a clone of the target and it appears as a light blue translucent ghastly figure of the original target. You have a telepathic link the clone it as long as the two of you are on the same plane of existence. You can use this telepathic link to issue commands to the creature while you are conscious (no action required), which it does its best to obey. You can specify a simple and general course of action, such as attack that creature, Run over there, or Fetch that object. If the creature completes the order and doesn't receive further direction from you, it defends and preserves itself to the best of its ability.
You can use your action to take total and precise control of the clone. Until the end of your next turn, the clone takes only the actions you choose, and doesn't do anything that you don't allow it to do. During this time, you can also cause the creature to use a reaction, but this requires you to use your own reaction as well.
the clone disappears if you loose concentration, dispell it, it dies, the original (the creature you cloned) target dies, or the spells duration is exceed.
on a success the target takes 2d8 force damage an is incapacitated for one turn.
At Higher Levels: When you cast this spell with a 9th-level spell slot, the Duration is Concentration, up to 8 hours.
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