Level
3rd
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Combat (...)

You create two spectral ram heads at separate, unoccupied points you can see within range. The ram heads each occupy a 5 ft. cube. They must be placed within 30-60 ft. of one another.

The heads fly towards each other at blistering speed in a straight line. Each creature in a ram head's path must make a Dexterity saving throw. A creature takes 2d10 force damage and is knocked prone on a failed save, or half as much and is not knocked prone on a successful one. Objects in the ram head's path suffer 6d10 force damage. If an object in the path is not destroyed and can not be displaced, the ram's head ceases its movement.

The heads travel until they meet, or impact a creature or object in the same 5 ft space, at which point they explode (after damaging impacted targets), dealing 3d10 force damage to everything within 5 ft. of the impact. Alternatively, if the heads impact objects in separate 5 ft. spaces, and both objects are not destroyed or displaced, the heads explode, dealing 2d10 force damage to everything within 5 ft. of them.

When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d10 for each slot above 3rd.

* - (two ram's horns from rival males)

Spell Tags: Damage Combat

Available For: Druid (Legacy) Sorcerer (Legacy)

RashizarDM

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