Level
3rd
Casting Time
1 Bonus Action
Range/Area
60 ft.
Components
V
Duration
Instantaneous
School
Conjuration
Attack/Save
WIS Save
Damage/Effect

Sometimes the place where you occupy is not a great spot. Oh! But you can try and trade places with someone or something though! For an action, you may switch places with a object or a creature within 60 ft. of you. Unless your target is willing to be switched with, the intended creature that you are trading places with must make a Wisdom saving throw. Objects automatically fail. On a successful save, both the creature and you must take 2d8 force damage for trying to occupy a space that is already inhabited and the spell will fail to switch places of you and the intended target. On a failed save, the creature will immediately switch places with you, with you now occupying their space and them in yours.

Available For: Bard (Legacy) Ranger (Legacy) Sorcerer (Legacy) Wizard (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy) Blood Hunter - Order of the Profane Soul (INT)

JWangMeyers

Comments

Posts Quoted:
Reply
Clear All Quotes