A combustion of flames erupts from the users hands, sending a whirlwind of fire (a beam from the users hands) at the targets. The spell has an area effect of a 5 foot radius, those effected must make a Dexterity saving throw. A target takes 6d6 fire damage on a failed save, or half as much damage on a successful one.
The fire spreads and ignites flammable objects in the area that aren't being worn or carried.
The spell continues until the end of the casters next turn, unless casted again. Casting this spell again on the same turn it ends on allows the caster to move the beam to other targets, making all effected on the turn roll a dexterity a saving throw. (Those who were in the original point of the spell take half damage)
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 3rd.
* - (Ash)







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