Level
2nd
Casting Time
1 Bonus Action
Range/Area
Touch
Components
V, S
Duration
Concentration 1 Hour
School
Transmutation
Attack/Save
Ranged
Damage/Effect
Melee Attacks (...)

One or two weapons that you are holding are enveloped in small whirlwinds. For the duration, the weapons are magical if they weren't already, and they also have a +1 bonus to damage rolls. This effect is suppressed for a weapon while you aren't holding it.

In addition, if you use an affected weapon to make a weapon attack on your turn, the attack gains benefits based on whether it is melee or ranged.

Melee. The attack's reach is tripled, but it counts as both a melee weapon attack and a ranged spell attack if it is made outside the weapon's normal reach.

Ranged. The attack ignores disadvantage caused by long-range, being underwater, or the effects of wind, and the weapon returns to one of your free hands at the end of your turn if it has the thrown property.

Spell Tags: Buff Utility Combat

Available For: Ranger (Legacy) Wizard (Legacy) Cleric (Legacy) - Nature Domain (Legacy) Sorcerer (Legacy) - Storm Sorcery Bard (Legacy) - College of Swords Artificer - Battle Smith

BenevolentEvil

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