Level
Cantrip
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S
Duration
Instantaneous
School
Transmutation
Attack/Save
None
Damage/Effect

Your affinity with the weave of nature allows you to manipulate elements in subtle ways. Whispering to the spirits of nature, you create one of the following effects within range:

  • Air: You create an instantaneous, harmless sensory effect using air, such as causing leaves to rustle, wind to slam shutters shut, or your clothing to ripple in a breeze. Alternatively, you may create a concentrated breeze strong enough to move one object that is neither held nor carried and that weighs no more than 3 pounds. The object moves up to 5 ft.

  • Flame: You manipulate a nonmagical flame the size of a candle, torch, or small campfire. You may halve or double the intensity of a flame and cause simple shapes—such as the vague form of a creature or object—to appear and animate as you direct. Changes last for 1 hour or until dismissed with an action.

  • Water: You cause up to 1 cu. ft. of water (or water-based liquid, such as a beverage) to form into simple shapes and animate, freeze, or melt (provided there are no creatures in it, and it is not part of a creature's physiology). Changes last for 1 hour or until dismissed with an action.

  • Earth: You cause shapes to appear on dirt or stone, spelling out words, creating images, or shaping patterns up to 5 sq. ft. in size. Alternatively, up to 1 cu. ft. of soft clay, loose soil, or small pebbles can be formed into simple shapes and animated as you direct. Changes last 1 hour. Can be dismissed as an action.

You may only have one non-instantaneous effect active at one time.

Animation effects cannot displace their element more than 5 ft.

Available For: Druid (Legacy)

heybreaux

Comments

Posts Quoted:
Reply
Clear All Quotes