One humanoid of your choice that you can see within range must succeed on a Wisdom saving throw or become charmed by you for the duration. While the target is charmed in this way, the spectral silhouette of an emerald crown spins above the target's head, and the creature's eyes turn dull as its mouth curls into a lazy, lecherous smile.
The charmed target must use its action before moving on each of its turns to make a Wisdom saving throw. On a failure, the charmed creature, with an object interaction, must remove an item of clothing, armor or weaponry that you mentally choose from their person. The target can act normally on its turn if it succeeds, if you choose no item to remove or if the target has none left. The charmed creature has disadvantage on attack rolls, and other creatures have advantage on attack rolls against the charmed creature for the duration.
On your subsequent turns, you must use an action to maintain control over the target, or the spell ends. Also, the target can make a Wisdom saving throw at the end of each of its turns. On a success, the spell ends.
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