Level
Cantrip
Casting Time
1 Action
Range/Area
Touch
Components
V, S
Duration
Instantaneous
School
Necromancy
Attack/Save
None
Damage/Effect

A soft glow of rejuvenating light encompasses your hand, imbuing it with healing energy. The caster chooses a willing target, and lays their hands upon them as an action. The target then rolls one hit die from their remaining hit dice pool, healing the amount shown on the die. If a target has no more available hit dice, the spell fails.

The number of hit dice you can restore increases by one when you reach 5th level (2 hit dice), 11th level (3 hit dice), and 17th level (4 hit dice). The target of the healing chooses how many hit dice to roll, up to this maximum number.

Available For: Cleric (Legacy) Druid (Legacy) Sorcerer (Legacy) - Divine Soul Warlock (Legacy) - The Celestial (Legacy)

DarrenChamberlain

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