Level
2nd
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
1 Hour
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Control (...)

You hold out a stress ball towards a creature within range, the creature must succeed on a Wisdom Saving Throw against your spell save DC, on a failure, for the duration, the targeted creature experiences severe anxiety, giving it the following effects. On a success, the creature gains a morale boost and gains 1d4 of inspiration.

- On each of the creature's turns, it must succeed on a Wisdom Saving Throw against your spell save DC to perform any action that turn. If the creature fails the save, it spends its entire turn attempting to try to figure out what to do.

- If the creature fails the above save three times, the creature must then fall prone and curl up into a ball.

* - (A small stress ball that the spell does not consume)

Spell Tags: Control Social

Available For: Bard (Legacy) Warlock (Legacy) Wizard (Legacy) Cleric (Legacy) - Trickery Domain (Legacy) Paladin (Legacy) - Oathbreaker Blood Hunter - Order of the Profane Soul (INT)

Skylanderspizza

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