Level
3rd
Casting Time
1 Action
Range/Area
90 ft. (10 ft. *)
Components
V, S, M *
Duration
Concentration 1 Hour
School
Enchantment
Attack/Save
DEX Save
Damage/Effect
Force

You can touch a object, and charge it with with Raw arcane energy. Choose a number of non-magical objects no larger than 1 foot equal too your Spellcasting Ability Modifier, These items become charged for the duration of the spell. For as long as these items remain charged, you may choose either a hand gesture, a spoken word or phrase to detonate these objects as a Bonus Action on your turn aslong as you are within 90ft of the object(s). Upon detonation, the object is destroyed and all creatures within a 10 ft. sphere must make a Dexterity Saving Throw, on a failure, the target takes 2d4 Force damage, or half as much on a success. If any creature fails it's save and is Medium or smaller, it is pushed 10 ft. away from the detonation point. You may choose a single phrase for multiple charged objects, or up to as many phrases as you have charges for.

Objects charged in this way are engraved with a small arcane symbol that glows a faint blue only visible within 5 ft. of the the charged object.
This spell deals double damage to objects, buildings and constructs.

At Higher Levels: When casting this spell with a spell slot of 4th level or higher, you may extend the time of the spell's duration by one hour, and increse the amount of objects you can charge by one.

* - (two 6-inch long strips of grounded iron)

Previous Versions

Name Date Modified Views Adds Version Actions
8/16/2020 12:52:18 AM
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CaffeeNated

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